Friday, 29 April 2016

Week 8

Build Them Up, Break Them Down!

Image from Star Wars

 This week was the first real week of coding!! The first job for us to do - we have to get the Character set up and ready to go! 

 With Unreal Engine automatically handling the Character's Movement Scripts - we split up the remaining Character-related things such as Character Shooting Scripts, Turret Scripts etc.

 In my case, I was in charge of the Tower Placement Script. This is one of the harder portions of the script (especially since I'm using a new Engine which I'm not particularly familiar with). As such, the first thing I did was tons of research.


The path began with following Surface Tension Studios' Tower Defense Tutorials especially the one titled "Placing Towers". Unfortunately, it was the only video in the series that was mute (due to an error on the poster's end). This made it very time-consuming to follow the coding and try and figure out what the coder was doing.

 In the end, even with all that effort - The method used was simply overly complicated and it couldn't be used... However, on the way, a lot of knowledge about coding in Unreal was obtained through sheer trial and error.

 Since next week, would be the first week all the Programmers are coming together to put their pieces together, a lot more work would have to be done to figure out how to get the code working.


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