Week IV
After the Presentation where Ace Gaming sought the Green Light, a lot of feedback has been received to help the game's overall design.
To help solidify the game's identity and the game as a whole, the team decided to build a Game Design Document. This will enable us to clearly identify the different portions of the game in detail - Character, Turrets, Map Design etc.
Numerous Skype Discussions were done which concluded in the Prototype to really show the diversity in environments and Character pools. As such, an Egyptian-themed Pharoah in a Jungle Themed Level seemed as the most efficient method of proceeding.
Following this, we decided to focus and concentrate on the Player Experience including the various Motivations, Emotions and Rewards that the players will have receive.
These Player Motivations will be a big part of what makes the game enjoyable or not - and it was heavily discussed overall.
The Emotions were fairly agreed upon to be very in-line with the Powerful and Emotional Quadrants of Gamasutra's Emotional Circle
Following this - we have a pretty solid idea of what we want the game to achieve, and its a matter of tying all the ideas and concepts together in the Game Design Document. The team will discuss the Character Skills and the Towers decided upon tomorrow as well as general Level Design which will finish up the Game Design Document before the Desk Critique


No comments:
Post a Comment