Thursday, 17 March 2016

Week with the Voyagers (Week III)

Voyagers
 Decided to join Ace Gaming - Voyagers (Formerly Depth; Depth of Insanity)

 A 3rd-Person Tower Defense with a Hero added (similar to League of Legends). It's been a rather busy week after the feedback obtained from Week 2 from the Tutors and Colleagues-alike.

 The general consensus on the game was that:

  • We weren't clear on our set path/goal - i.e It could be this... or that
  • We didn't apply Theory to our Designs
 This was proven correct as the team later discussed everybody not being on the same page in term of the game's design. As such; multiple Skype and in-person meetings was planned upon (almost a meeting every day of the week).

Things that were the focus of these few meetings were to really nail down what the designs were and how/why we came to those conclusions. In particular, I took a look at the various Game Theories to bring up to the meetings to help solidify our ideas and the eventual presentations.

The Game Theory we looked at included: 
  • Player Experience - This was the main factor in choosing between First and Third Person Perspective;
  • Gameplay & Core Mechanics - Mainly Challenges (Types of Challenges); Rewards, Balancing Effects, Decision-making etc.
  • Player Types
  • Narrative 
 With the Game Theory, the team solidified the Design soundly and created a Proposal (with aid from the Notes on Blackbeard) that should be very well received on Friday!